GLE Frequently Asked QuestionsList
- What is GLE?
- How does GLE work?
- How do I draw a graph?
- Where do I get GLE?
- Under what license is GLE distributed?
- How do I install GLE?
- How do I compile GLE?
- What packages are needed to compile GLE?
- Is GLE a GUI program?
- What compilers/operating systems do you support?
- When running GLE I get a "font.dat" not found. Is this a bug?
- What environment variables are used by GLE?
GLE stands for graphics layout engine. Essentially, it is a scripting language (a kind of programming language) that lets you draw figures, diagrams, and graphs. GLE outputs to graphics file formats such as Encapsulated PostScript (EPS) or Portable Document Format (PDF). The scripting language is very flexible, supporting commands for standard graphics elements and programming constructs.
For example it supports:
- Lines, circles, boxes, arrows, and text.
- Mathematical functions, such as, sin(), cos(), log(), exp(), etc.
- For-next loops, subroutines, variables, if-then-else.
- A graph module for drawing graphs of data and functions.
- Advanced graphics commands like paths, clipping, and rotation.
- Inclusion of bitmap and PostScript files.
- Inclusion of other GLE files thus allowing libraries.
The original version of GLE was developed by Chris Pugmire and included support for various types of output devices. The most useful output device (for me at least) is PostScript. It is very handy for people who use LaTeX, since it allows creation of excellent looking EPS and PDF files that can be directly included into the LaTeX document. In addition, it included an editor, previewer and other utilities like a simple spreadsheet.
- Simply create a text file that contains commands. For example:
- Compile that file using GLE to produce the output (such as a PS or EPS file).
size 10 10 ! size of drawing area is 10 cm x 10 cm amove 1 1 ! move to position 1,1 in cm box 3 2 fill red ! draw a box that is 3cm by 2cm and fill it red ! note: the outline of the box is the current ! drawing color which is black by default set color blue ! sets drawing color to blue amove 4 4 ! moves to 4,4 in cm box 2 2 fill blue ! draws a box that is 2x2 cm filled in blue ! and outlined in blue set color black ! set color back to black set just cc ! set text justification to center center amove 5 7 ! move to (5,7)cm and draw some text text Hello World.
/foo/bar> gle -d eps sample.gleThis produces sample.eps, which looks like this:
To see more examples click here.
First create a data file with your data in it (call it data.dat). This can be a multi column file where the columns are separated by spaces, tabs, or commas.
Then use the graphing commands in GLE.
size 10 10
d1 marker fcircle color red
title "This is the graph title"
xtitle "This is the x axis title"
ytitle "This is the y axis title"
See the documentation for more information on drawing graphs.
GLE is available under the BSD license.
GLE comes with a user interface QGLE. QGLE is licensed under the GNU General Public License (GPL) as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
- Windows users: download the self installing executable file GLE-x.y.z-exe-win32.exe, double click it, and follow the simple instructions. The installation process is discussed in detail in the Windows Installation Guide & Tutorial.
- Linux users: download the self installing executable file GLE-x.y.z-exe-linux-x86.package, double click it, and follow the simple instructions. The installation process is discussed in detail in the Linux Installation Guide & Tutorial.
- Mac OS/X users: follow these installation instructions.
- Microsoft Visual C++ users: download the source code GLE-x.y.z-src.zip and type "nmake -f makefile.vc" in the main directory.
- GCC users: download the source code GLE-x.y.z-src.zip and compile it by typing "./configure" followed by "make" and "make install" in the GLE main directory. The compilation process is discussed in detail in the GLE Compilation Guide.
One of the latest standard C++ compilers: GCC or Microsoft Visual C++. For support for including bitmap files, you will need libtiff (www.libtiff.org), libjpeg (www.ijg.org), and libpng (www.libpng.org) as well.
GLE comes with a graphical user interface called QGLE.
GLE is platform independent and will run on any OS or be built with any compiler. Currently there are makefiles for MSVC and GCC and supported platforms are Windows, Cygwin, Linux, Mac OS/X, and OS/2. If you have another compiler or OS you want to use it on, please develop you own makefiles (makefile.compiler) and add them to the distribution (become a GLE developer). You may need to define your own macro for platform dependent peculiarities (like __WIN32__ and __UNIX__ that exists now).
No, its not a bug, you need to configure your environment properly. Set the environment variable GLE_TOP to point to the place that GLE is located. Note: recent GLE versions do not require GLE_TOP.
The GLE_USRLIB environment variable is used to locate include files. It can contain a list of paths separated by your platforms path separator (; Windows : Unix). This is much like the PATH environment variable used by your operating system.
When running the makefile, I get an error that it can't find tiffio.h
You need to install libtiff. Or you can disable TIFF support in config.i by opening config.i with an editor and following instructions for disabling TIFF support.